![]() ![]() Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader ![]() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow It now continues development by the Blender Foundation in the Netherlands.Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project Originally developed by the company 'Not a Number' (NaN), Blender now is continued as 'Free Software', with the source code available under the GNU GPL license. Blender is one of the most popular Open Source 3D graphics application in the world.Īimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. ![]() Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. ![]()
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